Mass Effect 3 Unlock All Casual Outfits
With this mod, the number of clothing options is drastically increased. Over 70 casual outfits, 11 helmets, and 4 armors are added to Mass Effect 2. For Mass Effect 3, the mod includes 45 casual outfits, 7 helmets, and 9 armors. It's definitely a must-have mod to spice up Shepard's appearance in the later games.
Mass Effect 3 Unlock All Casual Outfits
You can change the outfit of your squadmates by selecting them on the screen and then choosing the Cycle Appearance option. You can unlock additional outfits by completing personal assignments for squadmates, but the Legendary Edition includes alternate outfits for certain characters as part of the DLC content.
Some of these armors were simply ported over from Expanded Galaxy Mod while others were taken from Ark Mod. You can of course simply get those two mods instead and skip this one if you want, but you would be missing out on a few casual outfits and texture enhancements by doing so.
There are a bunch of outfits to choose from in Mass Effect 2 and 3, but the selection could be better. Install the More Appearances mod to add 70 casual outfits to your Mass Effect 2 wardrobe, along with 11 helmets and four sets of armour. Mass Effect 3 adds more clothing options, but this mod takes it further by including 45 additional casual appearances, seven helmets, and nine armour sets to the game.
If you're wondering why you still have so many locked Star-Lord outfits, you can relax. These are unlocked after completing Guardians Of The Galaxy, so you can just relax, kick back, and enjoy the rest of the game. After defeating the final boss, these outfits will be available in future playthroughs and on New Game Plus.
Skip conversations without accidentally choosing responsesbioinput.ini > sfxgame > sfxgamemodeconversationReplace the line with the skip command to this:( Name=\"SpaceBar\",Command=\"set BioConversationController m_bSkipRequested true OnRelease set BioConversationController m_bSkipRequested false\")Change Field of View (FOV)This zooms out slightly so you can see more of what's around Shepard. When you get control of Shepard, hit the F11 key. This should last until you exit the game.bioinput.ini > sfxgame > sfxgamemodedefault > bindingsAt the bottom of the list, add ( Name="F12", Command="set SFXGame.SFXCameraMode FOV 100" ) to a value between 80-120. 100 works well. This is the only method that won't screw up the game's cutscenes.You can also add other lines with other hotkeys and FOVs.Speed of the Planet Scan ReticleWhen you're scanning a planet and you want to not move the mouse so much.bioinput.ini > sfxgame > sfxgamemodeorbitalWhen not scanning: change reticledegreespersecond=90 to a higher number to make it go faster.When scanning: change scanningreticledegreespersecond=35 and scanningplanetrotationdegreespersecond=25 to higher numbers to make it go faster.Editing War AssetsIf you don't want to have to play multiplayer to get to 100%, this is how. Actually, it's not really necesary if you have all the DLC installed. Note that this will only work for new games, or for assets you have yet to acquire. Rather than change all of them (there are a lot), just pick one you know you'll acquire and change it to 90000.bioui.ini > sfxgame > sfxgawarassethandler > allassetsTo change the value of a War Asset, edit the "StartingStrength" value. To negate the Galactic Readiness penalty, for example, you can double all the values. Example:(ID=0,AssetName="GAWAsset_AllianceEngineeringCorp",Type=GAWAssetType_Military,SubType=GAWAssetSubType_Ground,StartingStrength=260,GUIName=715401,GUIDescription=715515,bIsExploration=False,UnlockPlotStates=0,GUICategoryID=1,DebugConditionalDescription="None",bShowNotificationOnAward=false,ImagePath="gui_codex_images.galaxyAtWar.GM_HumansNoArmor_512x256",NotificationImagePath="")Eliminate Store MarkupEliminates the 10% more that the Normandy charges over the stores on the Citadel. The 10% graphic will still appear on the Normandy's Procurement Interface screen, though.bioui.ini > sfxgamecontent > sfxgamechoiceguidata > storedata > normandyChange markuppercent = 0.1f to markuppercent to 0.0fUnlock Stores & Bonus PowersAllow access to Bonus Powers and the Citadel's stores before you've unlocked them in-game. Normally, you have to visit a store on the Citadel in order to have access to it on the Normandy, and you have to complete a certain Priority Mission to unlock one of the Bonus Powers in Med-Bay. You'll still need to get to that point in the plot where you're allowed access, though.Stores: bioui.ini > sfxgamecontent > sfxgamechoiceguidata > storedata > normandy > storeitemarray Bonus Powers: bioui.ini > sfxgamecontent > sfxgamechoiceguidata > storedata > bonuspowers > storeitemarrayTo unlock each item, remove PlotUnlockConditionalID=XXXX from each line you want to unlockIncrease Normandy's Fuel CapacityGo farther before refuling.bioweapon.ini > sfxgame > sfxinventorymanagerchange maxfuel=1000 to maxfuel=9999 or higher.Improve Normandy's Fuel EfficiencyUse less fuel per parsec or eliminate it entirely.bioweapon.ini > sfxgame > sfxinventorymanagerchange fuelefficiency=1.5 to fuelefficiency=1.0 to reduce fuel usage a bit, or fuelefficiency=0.0 to eliminate fuel usage entirely.MediGel & Grenade QuantitiesAlter how much MediGel and how many Grenades you can carry.bioweapon.ini > sfxgame > sfxinventorymanagerChange maximedigel=3 and maxgrenades=3 to alter the base number of how many you can carry.When you buy upgrades in game, the max number will increas accordingly.Infinite AmmoMakes it so you essentially have an unlimited number of clips.bioweapon.ini > sfxgame > sfxweaponScroll down past the weapon names and change all of the entries that say binfiniteammo=false to binfiniteammo=trueNote that this does not seem to work for DLC weapons, even if you edit those .bin files.Squadmate DamageAlter how much damage your squadmates do with weapons.bioweapon.ini > sfxgame > sfxweaponScroll down past the weapon names and change damagehench=0.3f to damagehench=1.0fThis will change it from the default of 30% of Shepard's damage to 100%.Editing Weapon Propertiesbioweapon.ini > sfxgamecontent > sfxweapon > type > nameDamage=(X=368.3,Y=368.3) -The damage each shot doesDamageAI=0.95f - The ratio of the above damage an enemy will do with this weaponDamageHench=0.57f - The ratio of the damage a squad mate will do with this weaponRateOfFire=(X=70,Y=70) - Self explanatory (I'm not sure how the numbers tranlsate to seconds)RateOfFireAI=1.0f - The ratio of the above for enemiesMagSize=(X=1,Y=1) - Ammount of ammo in a clipLowAmmoSoundThreshold=0 - How many shots left when the "click" sound of an empty clip will playbUseSniperCam=true - Whether or not this weapon will go into slomo when zoomingbIsAutomatic=false - Whether or not you need to click for every shotbInfiniteAmmo=false* - Whether or not the weapon has infinite clipsInitialMagazines=12 - How many clips the weapon starts a mission withMaxSpareAmmo=(X=12,Y=12) - How many clips this weapon can atually holdConsole Cheats Download Binkw_dll.zip - Extract the .dll files into ..\Mass Effect 3\Binaries\Win32\ or use ME3 Tweaks Mod Manager
When playing in-game simply press the (tilde key), above tab (also known as ` (grave)) to open the console, then type in the desired cheat. The TAB key brings up a single box at the bottom of the screen, if you prefer.
Do not play multiplayer with these in effect. Instead, restore your backup before going online.
Note 1: I haven't tested all these codes, so use them at your own risk.Note 2: If you want to get REALLY crazy specific with the cheats, see this guide: Mass Effect Wiki.Note 3: These are NOT Case-Sensitive, I just typed them that way to make it easier to read. Show Fogtoggle fog off/on Godenable god mode - Shepard can't die, unless you fall off a cliff Flyenable fly mode Ghostfly through walls Walkreturn to normal speed and on foot TeleportMove player to location in crosshairs EnablePowerCooldown 0Enables instant power cooldown. EnablePowerCooldown 1Disables instant power cooldown. KillTargetKills the target under the reticule KillEnemiesKills all enemies currently spawned on the map KillPartyKills your squad KillPawnsremoves squadmates and kills nearby enemies KillSelfOr Suicide - kills Shepard ToggleFlyCamToggles Free Camera mode ShotTakes a screenshot ToggleHUDAlso ShowHUD - shows most of the HUD SlowMo #Changes the game speed. #=2 is twice as fast, #=0.5 is half as fast GiveXP #replace # with desired number of experience points SetParagon #replace # with desired number of paragon points SetRenegade #replace # with desired number of renegade points AdjustCredits #replace # with desired number of credits (can also be negative) GiveTalentPoints #replace # with desired number of talent points (can also be negative) InitGrenades #Set number of grenades, replace # with a number InitMedigel #Sets amount of medi-gel, replace # with a number InitCredits #Sets the party credits, replace # with a number InitAmmo #Sets amount of ammo to # InitFuel #Sets amount of fuel to # InitFuelEfficiency #Fuel consumption rate. 1=default 0.5=half 0=uses no fuel AdjustCredits XIncrements or decrements the party's credits, replace X with a number preceded by + or - e.g. AdjustCredits +1000000000 GivePower Target PGives the target a bonus power, see list below for how to replace P GiveItem Target WGives the target a weapon, see list below for how to replace W ExitExits the game RestartLevelRestarts the level EnableDamage 0Disables damage done by you and everyone else EnableDamage 1Enables damage done by you and everyone else ce Hench_PickAnyselect any henchmen from full list where you are standing ce Hench_EmptyPlay solo. Don't do this where a squadmate is required for the mission ce Hench_SetupSquad_NoFadeteleports squad to shepard's location GrantAllCodexUnlocks all the Codex Entries ShowWeaponSelectionopens loadout menu. SetAllWeaponModLevels # set all acquired weapon mods to level # (1 to 5) GiveSuperGun9999 ammo & super damage for equipped weapon at BioP_Norteleport to the Normandy (I sometimes get stuck in the Silver Sun Strip)Valid Targets:Anderson (tutorial mission on Earth)AshleyAria (DLC Omega)EDIGarrusJamesJavik (DLC From Ashes)KaidanLiaraNyreen (DLC Omega)Self (The Player character - you - Shepard)TaliFormat for Bonus Powers replacing P:Format: GivePower Target PowerName. Example: GivePower self Shockwave Note: Most powers reset on gameload, the only powers that don't are bonus powers, which are the only ones I've listed below.Valid Bonus Powers:CarnageDarkChannelEnergyDrainMarksmanProximityMineReaveSlamStasisDecoyProtectorDrone (Defense Drone)BarrierFortificationGethShieldBoost (Defensive Matrix)InfernoGrenadeArmorPiercingAmmoWarpAmmoFormat for Weapons replacing W:Format: GiveItem Target WeaponName. Example: GiveItem Self Saber Note: The heavy weapons can't be aquired this way.ASSAULTargusavengercobracollectorfalcongethmattockreckoningrevenantsabervalkyrievindicatorPISTOLcarnifexeagleivoryphalanxpredatorscorpiontalonthorSHOTGUNclaymorecrusaderdiscipleevisceratorgraalkatanaraiderscimitarshotgun_gethstrikerSMGhornethurricanelocustshurikentempestSNIPERblackwidowincisorindrajavelinmantisraptorvaliantviperwidowlast modified 18 July 2021